Star Citizen - By Chris Roberts, the mastermind behind the Wing Commander series and Freelancer. Surpassed 30-million in crowd funding, and only crowd funding. Basically - it's a space combat sim with trading and role-playing elements. But it's really in-depth. Has support for various advanced joysticks, multiple joysticks, HOTAS (Hands-on throttle and stick) systems as well as the VR headset Oculus Rift. Graphically, it is gorgeous, it's really well-optimized, running at decent framerates even on my old gaming rig. Not sure how gameplay is yet, since the only thing released is the hangar module, but we should get dogfighting soon. Game is in development, slated for a 2015 full release.
Was wondering if anyone's heard of it yet, or has any interest. I for one have been waiting for this game, or a game like it, since roughly 2001. Got myself an Origin 300i, intend to cough up the extra cash for a Constellation ship, and hope to start an in-game corporation so we can all eventually collectively own their largest available ship.
I always had a problem with "spaceship wars" MMO's. Great graphics & feel, and I like exploring, trading, etc., but the spaceship battles always seemed.....awkward. At least coming from a flight sim background...
Heh, this made me think of the old game Desent. Where up was down and in was out.
I'll be checking this out. Thanx. Hope springs eternal!
I spent a ton of money with them simply to advance the IP. I know there's a fierce fanbase for the franchise.. and many, like me, just want to see it flourish. I'm about a grand into the game between a few alt accounts, a few "incentives" via MC for friends to try the game, and my wife. My wife actually plays 2-3 days a week! If you want to, friend me in-game - same name! I'm an officer in the Windbourne Highlanders, and we've got a lot of people on our teamspeak all the time. This goes for anyone else, too! We've got units in NA, AUS, UK, and EU general (mostly german). wbhmercs.com, streaming on http://twitch.tv/fierostetz, and soon, http://twitch.tv/windbournehighlanders
Originally posted by Fiero_Fan_88:
Looks like they are sticking with micro transactions.... Look at everything you can buy with UEC (United Earth Credits)
Originally posted by FieroSTETZ: I spent a ton of money with them simply to advance the IP. I know there's a fierce fanbase for the franchise.. and many, like me, just want to see it flourish. I'm about a grand into the game between a few alt accounts, a few "incentives" via MC for friends to try the game, and my wife. My wife actually plays 2-3 days a week! If you want to, friend me in-game - same name! I'm an officer in the Windbourne Highlanders, and we've got a lot of people on our teamspeak all the time. This goes for anyone else, too! We've got units in NA, AUS, UK, and EU general (mostly german). wbhmercs.com, streaming on http://twitch.tv/fierostetz, and soon, http://twitch.tv/windbournehighlanders
Shot you a friend request. What time do you usually play/stream? I have less than 10 games under my belt so I'm terrible. I bought the Atlas in the Alpha and didn't like it and the purchase future was being funky for me so I couldn't buy another Mech. Was able to buy a new Mech today.
Oh well, $140 in at the moment... I pledged $60 to Mech-Warrior Online before it released, not to happy with that purchase, I barely touch it.
Yeah, but it's still not a released game. I'm still on the wait-and-see as far as microtransactions once the game actually releases.
We're on the verge of the dogfighting module getting released. Can't wait. Not sure if I'm going to take my 300i or Constellation out first. Seeing as it's likely only dogfighting, I'll stick with the 300i.
I wonder if they'll pizz everyone off and down the road, sell out for several $Billion...........OR was funded by crowdfunding ya know.
It's Chris Roberts. Highly unlikely. He's been down the selling out road in the past, even to Microsoft (Freelancer?)... I think he's well and thoroughly done with that road. Is why he started his own company. To do it /his/ way this time, to make sure it's done correctly and fully.
No skin off me since I don't do any sims or any games, but from what I read, it was less than a year ago, that the owner(s) of OR pretty much said the exact same thing. $$$$$$ can change a lot of ideologies and break a lot of promises.
Except OR didn't get nearly the same amount of $$$ from crowdfunding that Star Citizen did to date. OR only got $2,437,429 from crowdfunding to date. Star Citizen? $42,032,334 and counting. That's over 40-million more from crowdfunding than Oculus Rift. And that's not showing any signs of slowing any time soon. 429,098 users confirmed and it hasn't even hit a truly playable pre-alpha stage yet.
The dogfight module is supposed to release after PAX East/Late April
Debating if I want to upgrade from a single joystick to a Flight Stick/Throttle combo.
PAX East just ended. It should be late this week, early next week the module comes out. I have a Saitek X52. I recommend it highly. 7 axis controls (Throttle, Pitch, Roll, Yaw, two rotary encoders for trim and a linear pot on the thumb), two POV hats on the joystick, one on the throttle, two-stage trigger on the index finger of the stick, covered missile button in the center, and really ergonomic for most sized hands. The macro software is decent as well, though I'm usually too lazy to set it up. (I had no choice when I set up for DCS: World. THAT is a complex flight sim.) Its default axis settings are precise enough for dogfighting, yet not so twitchy that you can't zero in for long-range shots on more arcadey flight games. I've had mine since 2005. I'm seriously debating upgrading to one of these X55's for Star Citizen. Having dual-throttle control to increase yaw rate would give me an advantage in dogfighting. Only problem is, nothing I would even remotely consider dogfighting in actually has dual engines.