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Frontal area of Fiero by scrabblegod
Started on: 07-17-2003 11:52 PM
Replies: 14
Last post by: Gordo on 07-19-2003 07:27 AM
scrabblegod
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Report this Post07-17-2003 11:52 PM Click Here to See the Profile for scrabblegodSend a Private Message to scrabblegodDirect Link to This Post
Anyone know the frontal area of a base Fiero coupe?

Gene

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Phil86SE
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Report this Post07-18-2003 12:42 AM Click Here to See the Profile for Phil86SESend a Private Message to Phil86SEDirect Link to This Post
what exactly are you talking about?

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scrabblegod
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Report this Post07-18-2003 12:48 AM Click Here to See the Profile for scrabblegodSend a Private Message to scrabblegodDirect Link to This Post
The square foot area of the front of the car. I know the cd is ~.37 but I am doing some aero modeling and need the area.
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hal4000
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Report this Post07-18-2003 02:02 AM Click Here to See the Profile for hal4000Send a Private Message to hal4000Direct Link to This Post

Here are some 'close' numbers you can use are CD ratio 0.35 for the GT and 0.37 for the Coupe. The frontal area is approx 18 sq feet (68" wide 45" high with a 85% adjustment factor).

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88Fiero2M4
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Report this Post07-18-2003 03:31 AM Click Here to See the Profile for 88Fiero2M4Click Here to visit 88Fiero2M4's HomePageSend a Private Message to 88Fiero2M4Direct Link to This Post
 
quote
Originally posted by Phil86SE:

what exactly are you talking about?

Sounds like he is playing around with Car Test and those are some of the figures you have to put in when getting an accurate run thru the gears

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gearjammer1980
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Report this Post07-18-2003 12:18 PM Click Here to See the Profile for gearjammer1980Click Here to visit gearjammer1980's HomePageSend a Private Message to gearjammer1980Direct Link to This Post
 
quote
Originally posted by 88Fiero2M4:

Sounds like he is playing around with Car Test and those are some of the figures you have to put in when getting an accurate run thru the gears


My thoughts exactly! Gee, I never thought anyone else played with that old DOS game

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gixxer
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Report this Post07-18-2003 06:14 PM Click Here to See the Profile for gixxerSend a Private Message to gixxerDirect Link to This Post
My Car Test has 18.60 Sq. Ft. for the fiero.
Don't remember where that number came from.
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hal4000
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Report this Post07-18-2003 06:33 PM Click Here to See the Profile for hal4000Send a Private Message to hal4000Direct Link to This Post

[This message has been edited by hal4000 (edited 07-19-2003).]

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scrabblegod
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Report this Post07-18-2003 06:37 PM Click Here to See the Profile for scrabblegodSend a Private Message to scrabblegodDirect Link to This Post
I have Car Test and still use it, but right now I am using Desktop Dyno and Desktop Dragstrip.
I want to get it down to where the numbers it produces match what the car is actualy doing. That will give me an accurate baseline from which to model changes and the effects. I like the iterator testing and being able to see the effect of changes in shift points, launch rpm, final drive ratio etc...

Gene

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fiero77
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Report this Post07-18-2003 08:42 PM Click Here to See the Profile for fiero77Send a Private Message to fiero77Direct Link to This Post
 
quote
Originally posted by hal4000:

I thoug you may want to know where it comes from:

It is said that a Formula 1 car can drive upside down at 200 km/h as a result of its massive downforce. So how would you calculate the resulting wing coefficients for that?

As a start, let's get some figures for an F1-like car an get an approximation. An F1 car weighs about 690 kg. This amount to 690 * 9.81 (gravity) ~ 6770 N(ewton). As our F1 car has 2 wings, one in front and one in rear, that amounts to roughly 3380 N per side (given the CG is the center, while often in real life it is more to the back).

Now, 200 km/h = 200*1000/3600 = 55.56 m/s. Take a wing with span 1.2, cord 0.2, making a total area of 0.24 m^2, and an angle of 10 degrees, which is about 0.173 radians.

So, to get the downforce to reach the same level as gravity (so the car would float when hanging upside down), we can fill in:

F=1/2*span*cord*angle*coeff*ro*v^2
3380 = 1/2 * 1.2 * 0.2 * 0.173 * coeff * 1.225 * 55.56^2
3380 = 0.025431 * coeff * 55.56^2
3380 = 78.5 * coeff
coeff = 43.1

So here we end up with a theoretical aerodynamic coefficient of 43.1 on each side (which may seem much too large, but note the angle was taken in).

So how much is drag? Generally, drag is lower than the downforce coefficient (i.e. the wings are better at generating downforce than they are generating drag, which is ofcourse by design

THE BODY

Note that the body as a whole can be seen as a subtle wing itself. The same formula applies, but this time it will be applied near the center of gravity of the body. Even without wings this aerodynamic fact is happening.

Coefficients of cars tend to vary between 0.2 for supersleek cars to 0.4 or even 0.5 for older or less aerodynamically efficient cars. Generally, even a sports car will do even 0.30. As a starting point, try 0.35.

What that means I don't know...but looks interesting to learn.

What he said!

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gixxer
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Report this Post07-18-2003 10:28 PM Click Here to See the Profile for gixxerSend a Private Message to gixxerDirect Link to This Post
 
quote
Originally posted by hal4000:

I thoug you may want to know where it comes from:

It is said that a Formula 1 car can drive upside down at 200 km/h as a result of its massive downforce. So how would you calculate the resulting wing coefficients for that?

As a start, let's get some figures for an F1-like car an get an approximation. An F1 car weighs about 690 kg. This amount to 690 * 9.81 (gravity) ~ 6770 N(ewton). As our F1 car has 2 wings, one in front and one in rear, that amounts to roughly 3380 N per side (given the CG is the center, while often in real life it is more to the back).

Now, 200 km/h = 200*1000/3600 = 55.56 m/s. Take a wing with span 1.2, cord 0.2, making a total area of 0.24 m^2, and an angle of 10 degrees, which is about 0.173 radians.

So, to get the downforce to reach the same level as gravity (so the car would float when hanging upside down), we can fill in:

F=1/2*span*cord*angle*coeff*ro*v^2
3380 = 1/2 * 1.2 * 0.2 * 0.173 * coeff * 1.225 * 55.56^2
3380 = 0.025431 * coeff * 55.56^2
3380 = 78.5 * coeff
coeff = 43.1

So here we end up with a theoretical aerodynamic coefficient of 43.1 on each side (which may seem much too large, but note the angle was taken in).

So how much is drag? Generally, drag is lower than the downforce coefficient (i.e. the wings are better at generating downforce than they are generating drag, which is ofcourse by design

THE BODY

Note that the body as a whole can be seen as a subtle wing itself. The same formula applies, but this time it will be applied near the center of gravity of the body. Even without wings this aerodynamic fact is happening.

Coefficients of cars tend to vary between 0.2 for supersleek cars to 0.4 or even 0.5 for older or less aerodynamically efficient cars. Generally, even a sports car will do even 0.30. As a starting point, try 0.35.

What that means I don't know...but looks interesting to learn.


I want some of what you've injested.
or..

[This message has been edited by gixxer (edited 07-18-2003).]

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gixxer
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Report this Post07-18-2003 10:29 PM Click Here to See the Profile for gixxerSend a Private Message to gixxerDirect Link to This Post

gixxer

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I think the summer heat in Madras is getting to your brain.
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Gordo
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Report this Post07-18-2003 10:50 PM Click Here to See the Profile for GordoSend a Private Message to GordoDirect Link to This Post
Anyone know what the radar signiture of a Fiero is?
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Darth Vader
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Report this Post07-19-2003 01:51 AM Click Here to See the Profile for Darth VaderSend a Private Message to Darth VaderDirect Link to This Post
 
quote
Anyone know what the radar signiture of a Fiero is?

Time to call Ben Rich at the Skunk Works

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Gordo
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Report this Post07-19-2003 07:27 AM Click Here to See the Profile for GordoSend a Private Message to GordoDirect Link to This Post
You know,...If we could find out the exact composition of the material used to construct the B2 and molded some new front facias, I'll bet you could sell a bunch!

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