Hi everyone i have started to build a 6 degree of freedom motion simulator it is for racing games and slight simulation as long as it is in the gaming software and works on PC games i have just started to build the upper frame and will build a base have wheelchair motors with right angle gearbox i need to put encoders on . I bought a control box with software and some motor controllers the electronics will be tough for me but i like that . this is a video of what i am building even though mine might not look exactly like it .
Hi guys i am using this guys controller and software https://www.tindie.com/prod...o-motion-controller/ i started building the platform but need 20 more feet for the base and top . back about 20 years ago i had a 2 axis rock n roll simulator so this should be way more fun and that one was fun but it only worked with windows 98
yes i am buying and building it is not a kit and i like proving to myself i can do thing that i do not know that well and am uncomfortable doing it keeps me going to have a challenge
[This message has been edited by engine man (edited 12-25-2019).]
Would love to have one of these for Iracing, don't think momma would be happy with the noise though. Plus still getting use to using the Oculus, i could imagine how that would work. Good luck and definitely keep this updated.
I am curious. As someone who has trouble shot, programmed, designed and built CNC machines I wonder how the actual 6 degrees of motion platform is linked to the videos. There must be a translation program of some type to convert the scenes on the monitor to motion of the platform. To me it would be fairly easy to build the actual platform, but to do the coordination with the video would be the problematic part. So is there an answer to this or is it just custom programmed for each video?
the game needs to have motion / feedback code writing in it's software or it will not work and there is a program software and firmware to run the platform
[This message has been edited by engine man (edited 12-26-2019).]
I saw this and it was pretty cool. I don't play racing or flying games so I don't know if I would ever need one. But 3 wheels, a way to level it back to 0 and control the motors. What if instead of sitting in it you had a platform and chair on top of it.
the game needs to have motion / feedback code writing in it's software or it will not work and there is a program software and firmware to run the platform
Thanks for the information. It would be neat to use barrel screw actuators. Extremely high speed and force capabilities. 20 or more inches per second and the smaller ones forces in the tonnage range. And accurate too. 0.0001 inch accuracy.
No actually that is either a Acme Screw Actuator or a ball screw actuator. Neither one has the speed or the force you can get from a Barrel or Roller Screw Actuator.
I think they have a video of how they work someplace on their website.
I used one to make a press with about 10 years ago. It was 90 tons of force and had a 4 inches/ second travel and was accurate to 0.0001 inches. It was impressive.
The one I would use for an application like this would be an integrated one with the Roller Screw going right through the motor. That makes it really compact. However, they are a high end product and I doubt anyone would want to use them for a home 6 degrees of motion platform.
ok i did a little math and came up with the speed of travel mine will be so I am going to use a 5 inch center to center crank arm that gives me a 10 inch stoke and the motors speed at the output shaft of the gearbox is 60 rpm so that is 1 full rotation per second and i will only be going a half a rotation so that takes a half second so it will be 10 inches of travel in a half second unloaded . stroke is arm length x 2
wow those are fast i bet they are not cheap but they would work like a dream
You're right they are not cheap. But, you get what you pay for. If I remember correctly I built the servo press about 12 years ago for about $65K total. And that was with a 24 inch stroke 90 ton actuator with 4 inches a second speed. And of course for the press application the 0.0001 inch accuracy was needed. All controlled by a motion controller with an HMI interface.
The smaller ones in the 1 ton range about $1500 a piece just for the actuator.
They are relatively inexpensive when compared to other options. For example at the time we looked at a 40 ton, 12 inch stroke hydraulic press with a similar bed size for about $400K. And it was no where near as fast or accurate.
Cost is kind of a different animal. For this game platform $1.5k per axis would be expensive. But, to replace something else it probably would be cheap. Say as a linear actuator for forcing an accurate flow of fluid for a shot type foam process.
ok i did a little math and came up with the speed of travel mine will be so I am going to use a 5 inch center to center crank arm that gives me a 10 inch stoke and the motors speed at the output shaft of the gearbox is 60 rpm so that is 1 full rotation per second and i will only be going a half a rotation so that takes a half second so it will be 10 inches of travel in a half second unloaded . stroke is arm length x 2
What kind of force would that need/generate? The servo might not have the capability to go that fast depending on the amount of mass moving.
i ordered 1 of these just want to see as i think i will need to build some of these to make it work
I think this is a 1/2 diameter ball screw with approximately a pitch of 4 turns per inch. It is a rolled screw so it is not very precise, but for the application it doesn't need to be. I went and found it online, but I cannot figure out what the max loading is on it from the drawings. Hopefully it will work for you in your application.
I am not sure that that ball screw would be able to spin at 2000 RPM. But, you never know. I didn't see enough info on the website I found it to see what the limits were or how much force it can take.
The simulator doesn't have to make extreme movements like a carnival ride to make the experience realistic.
We have (2) CXC professional race simulators that are sort of "standard" for off-track professional driver training and it's amazing how little they actually move and still provide a very realistic feel.
I'll also add that you shouldn't forget the haptic feedback into your controls, (steering wheel, pedals, etc.).
Ok the plan is to use the ballscrew and the pillow block bearing on one end and a linear shaft bearing on the other end i just need to decide if i want a 20mm shaft and this type of slider for the ballscrew
[This message has been edited by engine man (edited 12-29-2019).]
ok i bought these on Aliexpress for $66 all shipped to me they are 16mm ball screw and 10mm pitch thread so every revolution it will moye 10mm that should be more than fast enough and strong enough they will be powered by 600 watt 60st servo motors they are 200mm travel and that should be enough
[This message has been edited by engine man (edited 01-04-2020).]
not sure if i just made a great deal with Aliexpress or just wasted $60 on 6 servo motors and drivers for this project but the had a package deal of $10 set motor and driver the only thing is not sure what watt it is or if i am getting a choice between 200w , 400w or 750w but i will take the 750 watt if they offer it and i felt that since it is on aliexpress it was worth taking a $60 chance
well the deal did not happen but i did get the $60 back and i have been selling off what i do not need so i am almost there with funds to buy the motors and drivers and that will be $1010 not sure why the $10 but i should be ordering them this week i would say thursday then i just need to finish building the base but that will be done monday unless get some walkin work .
About 1996 or so a few of us built a plywood cockpit mock-up running ms flight simulator on an IBM aptiva. It was OK for practicing procedures and approaches, but really really dismal by today standards.
Going to be real interesting to see what simulator are in another 25 years.
i got some things done on the simulator started to mock somethings up i decided to mount the ball screw actuators vertical instead of horizontal due to i get more movement on the top platform but i do need turn the ball screw actuators 90 degrees . the radius rods with heim ends will be mounted to the ball screw tables that move up and down
Are you planning to use monitors or go VR with the platform. Although I have no motion simulator, I did switch to VR from triple monitors for Iracing, the immersion effect is quite interesting.
dan
[This message has been edited by bonaduce (edited 01-17-2020).]
i like the idea of VR so you don't see walls and thing that do not belong or if i did screens i could also build blinder . What brand and model VR glasse /goggles do you have and how much did the cost
[This message has been edited by engine man (edited 01-17-2020).]