In my spare time, i like to teach myself 3d animation. I use Maya 7 Unlimited, which is a very powerful program, but i am cerainly getting the hang of it. Check out the latest renders from a project i'm working on...
Hey Coop, what does a program like that cost? I've always wondered.
Some are very expensive, some are free and not too bad. Try Blender for free. There are others.
Industry standard is 3D Studio Max, Maya Unlimited, and Lightwave. I prefer 3D Studio Max, since it has an intuitive interface, the modifier stack, and Max Scripts. Maya's "hot box" is pretty nice too, as is it's Split Polygon Tool - which is better than Max's. I don't have Blender's URL, but a google search should find it for those less lazy than myself.
Oh yeah, and nice render. (Maybe slightly less on the bump mapping though.)
Posts: 1601 From: Yorktown, VA Registered: Aug 2001
I LOVE 3D artwork, especially aircraft...someday maybe someone will come up with some sort of extrapolation subroutine for gaming and video (CGI) that lets true circles, rings, etc, be drawn without taxing the processor very much so that things like engine cowlings and propeller spinners don't look all blocky when you zoom in on 'em. I don't know enough about it to know what's involved. I do know they're getting close, though...the P-51 Mustangs shown in the aerial battle scene in 3DMark 2000 (I think that's the name of the benchmark test I'm thinking of) are very well modelled in that regard. The drop tanks, the prop spinners, and the canopies are beautifully done.
Posts: 2076 From: Westchester, NY Registered: Oct 2002